# AAF Systems Homepage

A modern, interactive homepage built with Vite, TypeScript, and Three.js featuring a physics-based 3D scene.

## Features

- **Interactive 3D Scene**: Physics simulation with objects attracted to a central point
- **Mouse Interaction**: Cursor creates repulsion forces that push objects away
- **Studio Lighting**: Professional lighting setup for visual appeal
- **Modern Design**: Clean typography with "AAF Systems" branding
- **Responsive**: Optimized for different screen sizes
- **Performance**: Smooth 60fps animation with optimized Three.js rendering

## Technical Stack

- **Build Tool**: Vite
- **Language**: TypeScript
- **3D Graphics**: Three.js
- **Physics**: Cannon.js (cannon-es)
- **Styling**: Modern CSS with Inter font

## Development

### Prerequisites

- Node.js (v16 or higher)
- npm or yarn

### Getting Started

1. Install dependencies:
   ```bash
   npm install
   ```

2. Start the development server:
   ```bash
   npm run dev
   ```

3. Open your browser to `http://localhost:5173`

### Build for Production

```bash
npm run build
```

### Preview Production Build

```bash
npm run preview
```

## Customization

### Adding 3D Models

To use custom GLTF models instead of the placeholder objects:

1. Place your `model.glb` file in the `public/models/` directory
2. Uncomment the model loading line in `src/main.ts`:
   ```typescript
   app.loadModel('/models/model.glb')
   ```

### Adjusting Physics

You can modify the physics behavior in the `updatePhysics` method:

- **Attraction Strength**: Modify the `strength` calculation
- **Repulsion Force**: Adjust the `repulsionStrength` calculation
- **Damping**: Change the velocity scaling factor (default: 0.99)

### Lighting Setup

The studio lighting can be customized in the `setupLighting` method:

- **Key Light**: Main directional light
- **Fill Light**: Secondary softer light
- **Rim Light**: Edge definition light
- **Point Lights**: Atmospheric lighting

## Browser Support

- Chrome 88+
- Firefox 78+
- Safari 14+
- Edge 88+

## License

MIT License
