added god rays
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28
app/node_modules/three-good-godrays/build/compositorPass.d.ts
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28
app/node_modules/three-good-godrays/build/compositorPass.d.ts
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import { Pass, type Resizable } from 'postprocessing';
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import * as THREE from 'three';
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import type { PerspectiveCamera } from 'three';
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import type { GodraysPassParams } from './index';
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interface GodraysCompositorMaterialProps {
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godrays: THREE.Texture;
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edgeStrength: number;
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edgeRadius: number;
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color: THREE.Color;
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camera: THREE.PerspectiveCamera;
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gammaCorrection: boolean;
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}
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export declare class GodraysCompositorMaterial extends THREE.ShaderMaterial implements Resizable {
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constructor({ godrays, edgeStrength, edgeRadius, color, camera, gammaCorrection, }: GodraysCompositorMaterialProps);
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updateUniforms(edgeStrength: number, edgeRadius: number, color: THREE.Color, gammaCorrection: boolean, near: number, far: number): void;
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setSize(width: number, height: number): void;
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}
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export declare class GodraysCompositorPass extends Pass {
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sceneCamera: PerspectiveCamera;
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private depthCopyRenderTexture;
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private depthTextureCopyPass;
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constructor(props: GodraysCompositorMaterialProps);
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updateUniforms(params: GodraysPassParams): void;
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render(renderer: THREE.WebGLRenderer, inputBuffer: THREE.WebGLRenderTarget, outputBuffer: THREE.WebGLRenderTarget | null, _deltaTime?: number | undefined, _stencilTest?: boolean | undefined): void;
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setDepthTexture(depthTexture: THREE.Texture, depthPacking?: THREE.DepthPackingStrategies | undefined): void;
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setSize(width: number, height: number): void;
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}
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export {};
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