diff --git a/app/src/physics.ts b/app/src/physics.ts index c120f1a..007fcaf 100644 --- a/app/src/physics.ts +++ b/app/src/physics.ts @@ -79,8 +79,8 @@ export class PhysicsManager { repulsionForce.z * repulsionForce.z ) - if (mouseDistance < 5 && mouseDistance > 0) { // Increased from 3 to 5 - const repulsionStrength = 15.0 / (mouseDistance * mouseDistance + 0.1) // Increased from 10.0 to 15.0 + if (mouseDistance < 2.5 && mouseDistance > 0) { // Decreased range from 5 to 2.5 + const repulsionStrength = 25.0 / (mouseDistance * mouseDistance + 0.1) // Increased strength from 15.0 to 25.0 repulsionForce.scale(repulsionStrength, repulsionForce) obj.body.force.set( obj.body.force.x + repulsionForce.x,