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app/node_modules/@dimforge/rapier3d-compat/dynamics/island_manager.d.ts
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24
app/node_modules/@dimforge/rapier3d-compat/dynamics/island_manager.d.ts
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import { RawIslandManager } from "../raw";
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import { RigidBodyHandle } from "./rigid_body";
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/**
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* The CCD solver responsible for resolving Continuous Collision Detection.
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*
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* To avoid leaking WASM resources, this MUST be freed manually with `ccdSolver.free()`
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* once you are done using it.
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*/
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export declare class IslandManager {
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raw: RawIslandManager;
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/**
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* Release the WASM memory occupied by this narrow-phase.
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*/
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free(): void;
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constructor(raw?: RawIslandManager);
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/**
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* Applies the given closure to the handle of each active rigid-bodies contained by this set.
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*
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* A rigid-body is active if it is not sleeping, i.e., if it moved recently.
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*
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* @param f - The closure to apply.
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*/
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forEachActiveRigidBodyHandle(f: (handle: RigidBodyHandle) => void): void;
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}
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