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app/node_modules/@dimforge/rapier3d-compat/dynamics/multibody_joint.d.ts
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42
app/node_modules/@dimforge/rapier3d-compat/dynamics/multibody_joint.d.ts
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import { RawJointAxis, RawMultibodyJointSet } from "../raw";
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/**
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* The integer identifier of a collider added to a `ColliderSet`.
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*/
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export declare type MultibodyJointHandle = number;
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export declare class MultibodyJoint {
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protected rawSet: RawMultibodyJointSet;
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handle: MultibodyJointHandle;
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constructor(rawSet: RawMultibodyJointSet, handle: MultibodyJointHandle);
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static newTyped(rawSet: RawMultibodyJointSet, handle: MultibodyJointHandle): MultibodyJoint;
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/**
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* Checks if this joint is still valid (i.e. that it has
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* not been deleted from the joint set yet).
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*/
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isValid(): boolean;
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/**
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* Controls whether contacts are computed between colliders attached
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* to the rigid-bodies linked by this joint.
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*/
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setContactsEnabled(enabled: boolean): void;
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/**
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* Indicates if contacts are enabled between colliders attached
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* to the rigid-bodies linked by this joint.
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*/
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contactsEnabled(): boolean;
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}
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export declare class UnitMultibodyJoint extends MultibodyJoint {
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/**
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* The axis left free by this joint.
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*/
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protected rawAxis?(): RawJointAxis;
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}
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export declare class FixedMultibodyJoint extends MultibodyJoint {
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}
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export declare class PrismaticMultibodyJoint extends UnitMultibodyJoint {
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rawAxis(): RawJointAxis;
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}
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export declare class RevoluteMultibodyJoint extends UnitMultibodyJoint {
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rawAxis(): RawJointAxis;
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}
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export declare class SphericalMultibodyJoint extends MultibodyJoint {
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}
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