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app/node_modules/@dimforge/rapier3d-compat/geometry/narrow_phase.d.ts
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71
app/node_modules/@dimforge/rapier3d-compat/geometry/narrow_phase.d.ts
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import { RawNarrowPhase, RawContactManifold } from "../raw";
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import { ColliderHandle } from "./collider";
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import { Vector } from "../math";
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/**
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* The narrow-phase used for precise collision-detection.
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*
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* To avoid leaking WASM resources, this MUST be freed manually with `narrowPhase.free()`
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* once you are done using it.
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*/
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export declare class NarrowPhase {
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raw: RawNarrowPhase;
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tempManifold: TempContactManifold;
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/**
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* Release the WASM memory occupied by this narrow-phase.
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*/
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free(): void;
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constructor(raw?: RawNarrowPhase);
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/**
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* Enumerates all the colliders potentially in contact with the given collider.
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*
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* @param collider1 - The second collider involved in the contact.
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* @param f - Closure that will be called on each collider that is in contact with `collider1`.
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*/
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contactPairsWith(collider1: ColliderHandle, f: (collider2: ColliderHandle) => void): void;
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/**
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* Enumerates all the colliders intersecting the given colliders, assuming one of them
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* is a sensor.
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*/
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intersectionPairsWith(collider1: ColliderHandle, f: (collider2: ColliderHandle) => void): void;
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/**
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* Iterates through all the contact manifolds between the given pair of colliders.
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*
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* @param collider1 - The first collider involved in the contact.
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* @param collider2 - The second collider involved in the contact.
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* @param f - Closure that will be called on each contact manifold between the two colliders. If the second argument
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* passed to this closure is `true`, then the contact manifold data is flipped, i.e., methods like `localNormal1`
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* actually apply to the `collider2` and fields like `localNormal2` apply to the `collider1`.
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*/
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contactPair(collider1: ColliderHandle, collider2: ColliderHandle, f: (manifold: TempContactManifold, flipped: boolean) => void): void;
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/**
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* Returns `true` if `collider1` and `collider2` intersect and at least one of them is a sensor.
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* @param collider1 − The first collider involved in the intersection.
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* @param collider2 − The second collider involved in the intersection.
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*/
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intersectionPair(collider1: ColliderHandle, collider2: ColliderHandle): boolean;
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}
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export declare class TempContactManifold {
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raw: RawContactManifold;
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free(): void;
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constructor(raw: RawContactManifold);
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normal(): Vector;
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localNormal1(): Vector;
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localNormal2(): Vector;
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subshape1(): number;
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subshape2(): number;
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numContacts(): number;
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localContactPoint1(i: number): Vector | null;
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localContactPoint2(i: number): Vector | null;
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contactDist(i: number): number;
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contactFid1(i: number): number;
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contactFid2(i: number): number;
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contactImpulse(i: number): number;
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contactTangentImpulseX(i: number): number;
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contactTangentImpulseY(i: number): number;
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numSolverContacts(): number;
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solverContactPoint(i: number): Vector;
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solverContactDist(i: number): number;
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solverContactFriction(i: number): number;
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solverContactRestitution(i: number): number;
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solverContactTangentVelocity(i: number): Vector;
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}
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