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46
app/node_modules/@dimforge/rapier3d-compat/geometry/toi.d.ts
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46
app/node_modules/@dimforge/rapier3d-compat/geometry/toi.d.ts
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import { Collider } from "./collider";
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import { Vector } from "../math";
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import { RawShapeTOI, RawShapeColliderTOI } from "../raw";
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import { ColliderSet } from "./collider_set";
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/**
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* The intersection between a ray and a collider.
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*/
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export declare class ShapeTOI {
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/**
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* The time of impact of the two shapes.
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*/
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toi: number;
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/**
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* The local-space contact point on the first shape, at
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* the time of impact.
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*/
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witness1: Vector;
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/**
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* The local-space contact point on the second shape, at
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* the time of impact.
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*/
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witness2: Vector;
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/**
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* The local-space normal on the first shape, at
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* the time of impact.
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*/
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normal1: Vector;
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/**
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* The local-space normal on the second shape, at
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* the time of impact.
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*/
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normal2: Vector;
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constructor(toi: number, witness1: Vector, witness2: Vector, normal1: Vector, normal2: Vector);
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static fromRaw(colliderSet: ColliderSet, raw: RawShapeTOI): ShapeTOI;
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}
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/**
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* The intersection between a ray and a collider.
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*/
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export declare class ShapeColliderTOI extends ShapeTOI {
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/**
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* The handle of the collider hit by the ray.
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*/
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collider: Collider;
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constructor(collider: Collider, toi: number, witness1: Vector, witness2: Vector, normal1: Vector, normal2: Vector);
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static fromRaw(colliderSet: ColliderSet, raw: RawShapeColliderTOI): ShapeColliderTOI;
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}
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