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94
app/node_modules/@dimforge/rapier3d-compat/math.d.ts
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94
app/node_modules/@dimforge/rapier3d-compat/math.d.ts
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import { RawVector, RawRotation } from "./raw";
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import { RawSdpMatrix3 } from "./raw";
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export interface Vector {
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x: number;
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y: number;
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z: number;
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}
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/**
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* A 3D vector.
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*/
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export declare class Vector3 implements Vector {
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x: number;
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y: number;
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z: number;
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constructor(x: number, y: number, z: number);
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}
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export declare class VectorOps {
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static new(x: number, y: number, z: number): Vector;
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static intoRaw(v: Vector): RawVector;
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static zeros(): Vector;
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static fromRaw(raw: RawVector): Vector;
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static copy(out: Vector, input: Vector): void;
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}
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export interface Rotation {
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x: number;
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y: number;
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z: number;
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w: number;
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}
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/**
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* A quaternion.
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*/
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export declare class Quaternion implements Rotation {
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x: number;
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y: number;
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z: number;
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w: number;
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constructor(x: number, y: number, z: number, w: number);
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}
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export declare class RotationOps {
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static identity(): Rotation;
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static fromRaw(raw: RawRotation): Rotation;
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static intoRaw(rot: Rotation): RawRotation;
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static copy(out: Rotation, input: Rotation): void;
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}
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/**
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* A 3D symmetric-positive-definite matrix.
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*/
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export declare class SdpMatrix3 {
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/**
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* Row major list of the upper-triangular part of the symmetric matrix.
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*/
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elements: Float32Array;
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/**
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* Matrix element at row 1, column 1.
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*/
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get m11(): number;
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/**
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* Matrix element at row 1, column 2.
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*/
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get m12(): number;
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/**
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* Matrix element at row 2, column 1.
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*/
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get m21(): number;
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/**
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* Matrix element at row 1, column 3.
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*/
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get m13(): number;
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/**
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* Matrix element at row 3, column 1.
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*/
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get m31(): number;
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/**
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* Matrix element at row 2, column 2.
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*/
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get m22(): number;
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/**
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* Matrix element at row 2, column 3.
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*/
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get m23(): number;
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/**
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* Matrix element at row 3, column 2.
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*/
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get m32(): number;
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/**
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* Matrix element at row 3, column 3.
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*/
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get m33(): number;
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constructor(elements: Float32Array);
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}
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export declare class SdpMatrix3Ops {
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static fromRaw(raw: RawSdpMatrix3): SdpMatrix3;
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}
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