first app vibe
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101
app/node_modules/three/examples/jsm/tsl/display/FilmNode.js
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101
app/node_modules/three/examples/jsm/tsl/display/FilmNode.js
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import { TempNode } from 'three/webgpu';
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import { rand, Fn, fract, time, uv, clamp, mix, vec4, nodeProxy } from 'three/tsl';
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/**
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* Post processing node for creating a film grain effect.
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*
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* @augments TempNode
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* @three_import import { film } from 'three/addons/tsl/display/FilmNode.js';
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*/
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class FilmNode extends TempNode {
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static get type() {
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return 'FilmNode';
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}
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/**
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* Constructs a new film node.
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*
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* @param {Node} inputNode - The node that represents the input of the effect.
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* @param {?Node<float>} [intensityNode=null] - A node that represents the effect's intensity.
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* @param {?Node<vec2>} [uvNode=null] - A node that allows to pass custom (e.g. animated) uv data.
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*/
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constructor( inputNode, intensityNode = null, uvNode = null ) {
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super( 'vec4' );
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/**
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* The node that represents the input of the effect.
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*
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* @type {Node}
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*/
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this.inputNode = inputNode;
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/**
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* A node that represents the effect's intensity.
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*
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* @type {?Node<float>}
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* @default null
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*/
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this.intensityNode = intensityNode;
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/**
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* A node that allows to pass custom (e.g. animated) uv data.
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*
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* @type {?Node<vec2>}
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* @default null
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*/
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this.uvNode = uvNode;
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}
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/**
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* This method is used to setup the effect's TSL code.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {ShaderCallNodeInternal}
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*/
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setup( /* builder */ ) {
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const uvNode = this.uvNode || uv();
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const film = Fn( () => {
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const base = this.inputNode.rgb;
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const noise = rand( fract( uvNode.add( time ) ) );
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let color = base.add( base.mul( clamp( noise.add( 0.1 ), 0, 1 ) ) );
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if ( this.intensityNode !== null ) {
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color = mix( base, color, this.intensityNode );
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}
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return vec4( color, this.inputNode.a );
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} );
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const outputNode = film();
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return outputNode;
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}
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}
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export default FilmNode;
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/**
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* TSL function for creating a film node for post processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} inputNode - The node that represents the input of the effect.
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* @param {?Node<float>} [intensityNode=null] - A node that represents the effect's intensity.
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* @param {?Node<vec2>} [uvNode=null] - A node that allows to pass custom (e.g. animated) uv data.
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* @returns {FilmNode}
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*/
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export const film = /*@__PURE__*/ nodeProxy( FilmNode );
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