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app/node_modules/three/src/helpers/DirectionalLightHelper.js
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app/node_modules/three/src/helpers/DirectionalLightHelper.js
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import { Vector3 } from '../math/Vector3.js';
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import { Object3D } from '../core/Object3D.js';
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import { Line } from '../objects/Line.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
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const _v1 = /*@__PURE__*/ new Vector3();
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const _v2 = /*@__PURE__*/ new Vector3();
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const _v3 = /*@__PURE__*/ new Vector3();
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/**
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* Helper object to assist with visualizing a {@link DirectionalLight}'s
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* effect on the scene. This consists of plane and a line representing the
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* light's position and direction.
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*
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* ```js
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* const light = new THREE.DirectionalLight( 0xFFFFFF );
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* scene.add( light );
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*
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* const helper = new THREE.DirectionalLightHelper( light, 5 );
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* scene.add( helper );
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* ```
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*
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* @augments Object3D
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*/
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class DirectionalLightHelper extends Object3D {
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/**
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* Constructs a new directional light helper.
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*
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* @param {DirectionalLight} light - The light to be visualized.
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* @param {number} [size=1] - The dimensions of the plane.
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* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
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* the color of the light.
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*/
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constructor( light, size, color ) {
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super();
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/**
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* The light being visualized.
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*
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* @type {DirectionalLight}
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*/
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this.light = light;
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this.matrix = light.matrixWorld;
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this.matrixAutoUpdate = false;
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/**
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* The color parameter passed in the constructor.
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* If not set, the helper will take the color of the light.
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*
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* @type {number|Color|string}
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*/
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this.color = color;
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this.type = 'DirectionalLightHelper';
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if ( size === undefined ) size = 1;
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let geometry = new BufferGeometry();
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geometry.setAttribute( 'position', new Float32BufferAttribute( [
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- size, size, 0,
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size, size, 0,
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size, - size, 0,
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- size, - size, 0,
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- size, size, 0
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], 3 ) );
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const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
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/**
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* Contains the line showing the location of the directional light.
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*
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* @type {Line}
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*/
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this.lightPlane = new Line( geometry, material );
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this.add( this.lightPlane );
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geometry = new BufferGeometry();
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geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
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/**
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* Represents the target line of the directional light.
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*
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* @type {Line}
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*/
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this.targetLine = new Line( geometry, material );
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this.add( this.targetLine );
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this.update();
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}
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/**
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* Frees the GPU-related resources allocated by this instance. Call this
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* method whenever this instance is no longer used in your app.
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*/
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dispose() {
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this.lightPlane.geometry.dispose();
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this.lightPlane.material.dispose();
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this.targetLine.geometry.dispose();
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this.targetLine.material.dispose();
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}
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/**
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* Updates the helper to match the position and direction of the
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* light being visualized.
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*/
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update() {
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this.light.updateWorldMatrix( true, false );
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this.light.target.updateWorldMatrix( true, false );
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_v1.setFromMatrixPosition( this.light.matrixWorld );
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_v2.setFromMatrixPosition( this.light.target.matrixWorld );
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_v3.subVectors( _v2, _v1 );
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this.lightPlane.lookAt( _v2 );
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if ( this.color !== undefined ) {
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this.lightPlane.material.color.set( this.color );
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this.targetLine.material.color.set( this.color );
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} else {
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this.lightPlane.material.color.copy( this.light.color );
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this.targetLine.material.color.copy( this.light.color );
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}
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this.targetLine.lookAt( _v2 );
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this.targetLine.scale.z = _v3.length();
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}
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}
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export { DirectionalLightHelper };
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