import * as THREE from 'three';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth - 10, window.innerHeight - 10);
document.body.appendChild(renderer.domElement);

const geometry = new THREE.BoxGeometry(1, 1, 1, 1);
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 5;

function animate() {
    cube.rotation.x += 0.01;
    cube.rotation.y += 0.01;
    renderer.render(scene, camera);
}

renderer.setAnimationLoop(animate);

