import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth - 10, window.innerHeight - 10); document.body.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(1, 1, 1, 1); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh(geometry, material); scene.add(cube); camera.position.z = 5; function animate() { cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } renderer.setAnimationLoop(animate);