why is motion blur still here fuck sake
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@@ -76,7 +76,7 @@ export class MotionBlurEffect {
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this.quad = new THREE.Mesh(geometry, this.blurMaterial)
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this.quad = new THREE.Mesh(geometry, this.blurMaterial)
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}
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}
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public render(deltaTime: number): THREE.WebGLRenderTarget {
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public render(_deltaTime: number): THREE.WebGLRenderTarget {
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// Render current frame to renderTarget1
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// Render current frame to renderTarget1
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this.renderer.setRenderTarget(this.renderTarget1)
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this.renderer.setRenderTarget(this.renderTarget1)
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this.renderer.render(this.scene, this.camera)
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this.renderer.render(this.scene, this.camera)
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