why is motion blur still here fuck sake

This commit is contained in:
2025-07-29 01:02:18 +01:00
parent 66c513a769
commit 18827e39e5

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@@ -76,7 +76,7 @@ export class MotionBlurEffect {
this.quad = new THREE.Mesh(geometry, this.blurMaterial) this.quad = new THREE.Mesh(geometry, this.blurMaterial)
} }
public render(deltaTime: number): THREE.WebGLRenderTarget { public render(_deltaTime: number): THREE.WebGLRenderTarget {
// Render current frame to renderTarget1 // Render current frame to renderTarget1
this.renderer.setRenderTarget(this.renderTarget1) this.renderer.setRenderTarget(this.renderTarget1)
this.renderer.render(this.scene, this.camera) this.renderer.render(this.scene, this.camera)