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168
node_modules/three/examples/jsm/animation/AnimationClipCreator.js
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168
node_modules/three/examples/jsm/animation/AnimationClipCreator.js
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import {
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AnimationClip,
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BooleanKeyframeTrack,
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ColorKeyframeTrack,
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NumberKeyframeTrack,
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Vector3,
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VectorKeyframeTrack
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} from 'three';
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/**
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* A utility class with factory methods for creating basic animation clips.
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*
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* @hideconstructor
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* @three_import import { AnimationClipCreator } from 'three/addons/animation/AnimationClipCreator.js';
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*/
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class AnimationClipCreator {
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/**
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* Creates an animation clip that rotates a 3D object 360 degrees
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* in the given period of time around the given axis.
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*
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* @param {number} period - The duration of the animation.
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* @param {('x'|'y'|'z')} [axis='x'] - The axis of rotation.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreateRotationAnimation( period, axis = 'x' ) {
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const times = [ 0, period ], values = [ 0, 360 ];
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const trackName = '.rotation[' + axis + ']';
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const track = new NumberKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', period, [ track ] );
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}
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/**
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* Creates an animation clip that scales a 3D object from `0` to `1`
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* in the given period of time along the given axis.
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*
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* @param {number} period - The duration of the animation.
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* @param {('x'|'y'|'z')} [axis='x'] - The axis to scale the 3D object along.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreateScaleAxisAnimation( period, axis = 'x' ) {
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const times = [ 0, period ], values = [ 0, 1 ];
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const trackName = '.scale[' + axis + ']';
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const track = new NumberKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', period, [ track ] );
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}
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/**
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* Creates an animation clip that translates a 3D object in a shake pattern
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* in the given period.
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*
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* @param {number} duration - The duration of the animation.
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* @param {Vector3} shakeScale - The scale of the shake.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreateShakeAnimation( duration, shakeScale ) {
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const times = [], values = [], tmp = new Vector3();
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for ( let i = 0; i < duration * 10; i ++ ) {
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times.push( i / 10 );
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tmp.set( Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0, Math.random() * 2.0 - 1.0 ).
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multiply( shakeScale ).
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toArray( values, values.length );
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}
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const trackName = '.position';
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const track = new VectorKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', duration, [ track ] );
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}
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/**
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* Creates an animation clip that scales a 3D object in a pulse pattern
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* in the given period.
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*
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* @param {number} duration - The duration of the animation.
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* @param {number} pulseScale - The scale of the pulse.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreatePulsationAnimation( duration, pulseScale ) {
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const times = [], values = [], tmp = new Vector3();
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for ( let i = 0; i < duration * 10; i ++ ) {
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times.push( i / 10 );
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const scaleFactor = Math.random() * pulseScale;
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tmp.set( scaleFactor, scaleFactor, scaleFactor ).
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toArray( values, values.length );
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}
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const trackName = '.scale';
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const track = new VectorKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', duration, [ track ] );
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}
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/**
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* Creates an animation clip that toggles the visibility of a 3D object.
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*
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* @param {number} duration - The duration of the animation.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreateVisibilityAnimation( duration ) {
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const times = [ 0, duration / 2, duration ], values = [ true, false, true ];
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const trackName = '.visible';
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const track = new BooleanKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', duration, [ track ] );
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}
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/**
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* Creates an animation clip that animates the `color` property of a 3D object's
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* material.
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*
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* @param {number} duration - The duration of the animation.
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* @param {Array<Color>} colors - An array of colors that should be sequentially animated.
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* @return {AnimationClip} The created animation clip.
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*/
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static CreateMaterialColorAnimation( duration, colors ) {
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const times = [], values = [],
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timeStep = ( colors.length > 1 ) ? duration / ( colors.length - 1 ) : 0;
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for ( let i = 0; i < colors.length; i ++ ) {
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times.push( i * timeStep );
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const color = colors[ i ];
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values.push( color.r, color.g, color.b );
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}
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const trackName = '.material.color';
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const track = new ColorKeyframeTrack( trackName, times, values );
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return new AnimationClip( '', duration, [ track ] );
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}
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}
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export { AnimationClipCreator };
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