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node_modules/three/examples/jsm/tsl/display/RGBShiftNode.js
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node_modules/three/examples/jsm/tsl/display/RGBShiftNode.js
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import { TempNode } from 'three/webgpu';
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import { nodeObject, Fn, uv, uniform, vec2, sin, cos, vec4, convertToTexture } from 'three/tsl';
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/**
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* Post processing node for shifting/splitting RGB color channels. The effect
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* separates color channels and offsets them from each other.
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*
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* @augments TempNode
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* @three_import import { rgbShift } from 'three/addons/tsl/display/RGBShiftNode.js';
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*/
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class RGBShiftNode extends TempNode {
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static get type() {
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return 'RGBShiftNode';
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}
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/**
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* Constructs a new RGB shift node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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* @param {number} [amount=0.005] - The amount of the RGB shift.
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* @param {number} [angle=0] - Defines the orientation in which colors are shifted.
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*/
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constructor( textureNode, amount = 0.005, angle = 0 ) {
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super( 'vec4' );
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/**
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* The texture node that represents the input of the effect.
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*
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* @type {TextureNode}
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*/
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this.textureNode = textureNode;
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/**
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* The amount of the RGB shift.
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*
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* @type {UniformNode<float>}
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*/
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this.amount = uniform( amount );
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/**
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* Defines in which direction colors are shifted.
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*
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* @type {UniformNode<float>}
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*/
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this.angle = uniform( angle );
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}
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/**
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* This method is used to setup the effect's TSL code.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {ShaderCallNodeInternal}
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*/
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setup( /* builder */ ) {
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const { textureNode } = this;
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const uvNode = textureNode.uvNode || uv();
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const sampleTexture = ( uv ) => textureNode.sample( uv );
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const rgbShift = Fn( () => {
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const offset = vec2( cos( this.angle ), sin( this.angle ) ).mul( this.amount );
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const cr = sampleTexture( uvNode.add( offset ) );
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const cga = sampleTexture( uvNode );
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const cb = sampleTexture( uvNode.sub( offset ) );
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return vec4( cr.r, cga.g, cb.b, cga.a );
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} );
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return rgbShift();
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}
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}
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export default RGBShiftNode;
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/**
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* TSL function for creating a RGB shift or split effect for post processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} node - The node that represents the input of the effect.
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* @param {number} [amount=0.005] - The amount of the RGB shift.
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* @param {number} [angle=0] - Defines in which direction colors are shifted.
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* @returns {RGBShiftNode}
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*/
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export const rgbShift = ( node, amount, angle ) => nodeObject( new RGBShiftNode( convertToTexture( node ), amount, angle ) );
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