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node_modules/three/examples/jsm/webxr/XRHandModelFactory.js
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vendored
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201
node_modules/three/examples/jsm/webxr/XRHandModelFactory.js
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import {
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Object3D
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} from 'three';
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import {
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XRHandPrimitiveModel
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} from './XRHandPrimitiveModel.js';
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import {
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XRHandMeshModel
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} from './XRHandMeshModel.js';
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/**
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* Represents a XR hand model.
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*
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* @augments Object3D
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*/
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class XRHandModel extends Object3D {
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/**
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* Constructs a new XR hand model.
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*
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* @param {Group} controller - The hand controller.
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*/
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constructor( controller ) {
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super();
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/**
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* The hand controller.
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*
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* @type {Group}
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*/
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this.controller = controller;
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/**
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* The motion controller.
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*
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* @type {?MotionController}
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* @default null
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*/
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this.motionController = null;
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/**
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* The controller's environment map.
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*
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* @type {?Texture}
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* @default null
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*/
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this.envMap = null;
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/**
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* The model mesh.
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*
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* @type {Mesh}
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* @default null
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*/
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this.mesh = null;
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}
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/**
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* Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.
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*
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* @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
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* when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
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*/
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updateMatrixWorld( force ) {
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super.updateMatrixWorld( force );
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if ( this.motionController ) {
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this.motionController.updateMesh();
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}
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}
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}
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/**
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* Similar to {@link XRControllerModelFactory}, this class allows to create hand models
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* for WebXR controllers that can be added as a visual representation to your scene.
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*
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* ```js
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* const handModelFactory = new XRHandModelFactory();
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*
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* const hand = renderer.xr.getHand( 0 );
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* hand.add( handModelFactory.createHandModel( hand ) );
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* scene.add( hand );
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* ```
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*
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* @three_import import { XRHandModelFactory } from 'three/addons/webxr/XRHandModelFactory.js';
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*/
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class XRHandModelFactory {
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/**
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* Constructs a new XR hand model factory.
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*
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* @param {?GLTFLoader} [gltfLoader=null] - A glTF loader that is used to load hand models.
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* @param {?Function} [onLoad=null] - A callback that is executed when a hand model has been loaded.
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*/
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constructor( gltfLoader = null, onLoad = null ) {
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/**
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* A glTF loader that is used to load hand models.
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*
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* @type {?GLTFLoader}
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* @default null
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*/
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this.gltfLoader = gltfLoader;
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/**
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* The path to the model repository.
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*
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* @type {?string}
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* @default null
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*/
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this.path = null;
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/**
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* A callback that is executed when a hand model has been loaded.
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*
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* @type {?Function}
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* @default null
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*/
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this.onLoad = onLoad;
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}
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/**
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* Sets the path to the hand model repository.
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*
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* @param {string} path - The path to set.
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* @return {XRHandModelFactory} A reference to this instance.
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*/
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setPath( path ) {
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this.path = path;
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return this;
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}
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/**
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* Creates a controller model for the given WebXR hand controller.
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*
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* @param {Group} controller - The hand controller.
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* @param {('spheres'|'boxes'|'mesh')} [profile] - The model profile that defines the model type.
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* @return {XRHandModel} The XR hand model.
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*/
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createHandModel( controller, profile ) {
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const handModel = new XRHandModel( controller );
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controller.addEventListener( 'connected', ( event ) => {
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const xrInputSource = event.data;
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if ( xrInputSource.hand && ! handModel.motionController ) {
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handModel.xrInputSource = xrInputSource;
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// @todo Detect profile if not provided
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if ( profile === undefined || profile === 'spheres' ) {
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handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } );
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} else if ( profile === 'boxes' ) {
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handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } );
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} else if ( profile === 'mesh' ) {
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handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness, this.gltfLoader, this.onLoad );
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}
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}
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controller.visible = true;
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} );
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controller.addEventListener( 'disconnected', () => {
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controller.visible = false;
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// handModel.motionController = null;
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// handModel.remove( scene );
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// scene = null;
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} );
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return handModel;
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}
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}
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export { XRHandModelFactory };
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